TECHNOLOGY · CIVILIZATION-SPECIFIC
Farimba
Cavalry gain attack.

Overview
Cavalry gain attack.
Effect and affected units
Farimba changes cavalry units +5 attack. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is 650 Food, 400 Gold, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Cavalry gain attack. Effect: Cavalry units +5 attack. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 650 Food, 400 Gold; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Research time
- 40 seconds
- Effect
- Cavalry units +5 attack
Research requirements and effects for this entry.
- Focus
- Unique technology · Malians
- Signature / category
- Unique technology · Malians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies