TECHNOLOGY · CIVILIZATION-SPECIFIC
Fereters
Most infantry gain hit points, and Warrior Priests heal faster.

Overview
Most infantry gain hit points, and Warrior Priests heal faster.
Effect and affected units
Fereters changes infantry units (except the Spearman line) +30 hit points; Warrior Priests +100% heal speed. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is 550 Food, 400 Gold, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Most infantry gain hit points, and Warrior Priests heal faster. Effect: Infantry units (except the Spearman line) +30 hit points; Warrior Priests +100% heal speed. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 550 Food, 400 Gold; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Research time
- 45 seconds
- Effect
- Infantry units (except the Spearman line) +30 hit points; Warrior Priests +100% heal speed
Research requirements and effects for this entry.
- Focus
- Unique technology · Armenians
- Signature / category
- Unique technology · Armenians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies