FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Mahayana

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Mahayana

Villagers and Monks use less population space.

Mahayana Age of Empires II technology artwork
Mahayana Age of Empires II technology artwork

Overview

Villagers and Monks use less population space.

Effect and affected units

Mahayana changes villagers and Monks take -10% population space. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the Castle. The recorded cost is 800 Wood, 650 Gold, and the research time is 60 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Effect and research timing

Villagers and Monks use less population space. Effect: Villagers and Monks take -10% population space. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 800 Wood, 650 Gold; Research time: 60 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its payoff is economic: the benefit accumulates through later work, so researching it earlier leaves more time for the improvement to matter.

Research details

Research building
Castle
Cost
800 Wood, 650 Gold
Research time
60 seconds
Effect
Villagers and Monks take -10% population space

Research requirements and effects for this entry.

Focus
Unique technology · Bengalis
Signature / category
Unique technology · Bengalis
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.