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Bad Neighbor

UNITS · AGE OF EMPIRES II ONLY

UNIT · THE AGE OF KINGS

Bad Neighbor

Bad Neighbor is an Age of Empires II siege hero appearing in The Age of Kings. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately.

Bad Neighbor Age of Empires II hero
Bad Neighbor Age of Empires II hero

Overview

Bad Neighbor is an Age of Empires II siege hero appearing in The Age of Kings. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately.

Availability and investment

Bad Neighbor becomes available in Campaign or scenario hero. The roster classifies it as Hero unit. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Battlefield role and use

    Bad Neighbor is an Age of Empires II siege hero appearing in The Age of Kings. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately. Special ability: Cannot be converted. As a hero, it regenerates 30 hit points per minute. Its scenario or hero rules distinguish it from an ordinary recruit. Protect its special ability and survival value instead of treating it as a replaceable front-line unit.

    Base unit statistics

    Hit points
    150 (packed) ; 300 (unpacked)
    Pierce attack
    200
    Range
    20
    Line of sight
    18 (packed) ; 21 (unpacked)
    Speed
    0.8
    Rate of fire
    10
    Accuracy
    80% vs buildings; 92% vs units
    Regeneration
    30 hit points per minute
    Ability
    Cannot be converted
    Bonus attack
    +250 vs All Buildings
    Armor classes
    Siege Weapons (packed) ; None (unpacked)
    Availability
    Campaign or scenario hero

    Base values before civilization bonuses or researched technologies.

    Focus
    Siege hero
    Signature / category
    Hero unit
    Release / context
    The Age of Kings
    Classification
    Campaign heroes
    Ⅱ

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