UNIT · SICILIANS
Elite Serjeant
An upgraded Sicilian infantry unit that can still construct Donjons.

Overview
An upgraded Sicilian infantry unit that can still construct Donjons.
Availability and investment
Elite Serjeant becomes available in Feudal Age. Its listed production context is Sicilians. The listed cost is 55 Food, 25 Gold and the training time is 12 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 85
- Melee armor: 6
- Pierce armor: 3
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.95
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Elite Serjeant deals +3 bonus damage to units in the Shock infantry class
- Elite Serjeant deals +3 bonus damage to units in the Standard building class
Battlefield role and use
An upgraded Sicilian infantry unit that can still construct Donjons. Available in the Feudal Age. Training cost: 55 Food, 25 Gold. Training time: 12 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Feudal Age
- Training time
- 12 seconds
- Reload time
- 2 seconds
- Movement speed
- 0.95
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Sicilians
- Signature / category
- Sicilians
- Release / context
- Lords of the West
- Region
- Sicilians
- Classification
- Units