UNIT · CHRONICLES
Helepolis
A Macedonian campaign siege engine in Chronicles: Alexander the Great. It fires long-range bolts that pass through targets, making it useful against ships and groups, but it moves slowly and cannot carry garrisoned troops.

Overview
A Macedonian campaign siege engine in Chronicles: Alexander the Great. It fires long-range bolts that pass through targets, making it useful against ships and groups, but it moves slowly and cannot carry garrisoned troops.
Availability and investment
Helepolis becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 20
- Hit points: 350
- Pierce armor: 100
- Ranged attack: 20
- Range: 11
- Line of sight: 12
- Reload time: 5 seconds
- Movement speed: 0.65
- Accuracy: 100%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Battlefield role and use
A Macedonian campaign siege engine in Chronicles: Alexander the Great. It fires long-range bolts that pass through targets, making it useful against ships and groups, but it moves slowly and cannot carry garrisoned troops. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Hit points
- 350
- Ranged attack
- 20
- Pierce armor
- 100
- Range
- 11
- Reload time
- 5 seconds
- Movement speed
- 0.65
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles