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Henry II

UNITS · AGE OF EMPIRES II ONLY

UNIT · THE AFRICAN KINGDOMS

Henry II

Henry II is an Age of Empires II melee infantry hero appearing in The African Kingdoms. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately.

Henry II Age of Empires II hero
Henry II Age of Empires II hero

Overview

Henry II is an Age of Empires II melee infantry hero appearing in The African Kingdoms. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately.

Availability and investment

Henry II becomes available in Campaign or scenario hero. The roster classifies it as Hero unit. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Battlefield role and use

    Henry II is an Age of Empires II melee infantry hero appearing in The African Kingdoms. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately. Special ability: Cannot be converted. As a hero, it regenerates 30 hit points per minute. Its scenario or hero rules distinguish it from an ordinary recruit. Protect its special ability and survival value instead of treating it as a replaceable front-line unit.

    Base unit statistics

    Melee attack
    16
    Speed
    1
    Rate of fire
    2
    Regeneration
    30 hit points per minute
    Ability
    Cannot be converted
    Bonus attack
    +8 vs shock infantry; +4 vs Standard Buildings
    Armor classes
    Infantry
    Availability
    Campaign or scenario hero

    Base values before civilization bonuses or researched technologies.

    Focus
    Melee infantry hero
    Signature / category
    Hero unit
    Release / context
    The African Kingdoms
    Classification
    Campaign heroes
    Ⅱ

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