UNIT · LITHUANIANS
Leitis
Lithuanian cavalry whose attacks bypass much of an opponent’s melee armor.


Overview
Lithuanian cavalry whose attacks bypass much of an opponent’s melee armor.
Availability and investment
Leitis becomes available in Castle Age. Its listed production context is Lithuanians. The listed cost is 70 Food, 50 Gold and the training time is 20 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 100
- Melee armor: 1
- Pierce armor: 1
- Line of sight: 5
- Reload time: 1.9 seconds
- Movement speed: 1.4
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Leitis armor-breaking cavalry strike
Leitis combine heavy-cavalry mobility with attacks that bypass armor, making them valuable against heavily armored targets that reduce ordinary strikes. Their speed also gives them more freedom to choose when a fight begins Use Leitis to flank or intercept high-armor units while a separate screen handles Spearmen and ranged threats. Preserve the group through the Castle Age and add the appropriate upgrades before using them as the main Imperial Age strike force. Their movement lets them change targets quickly when a fight turns unfavorable They have less armor and fewer hit points than some comparable heavy cavalry, so direct charges into anti-cavalry units or concentrated ranged fire are costly. Keep a retreat route and use a different line when the enemy can screen the targets you want to reach
Battlefield role and use
Lithuanian cavalry whose attacks bypass much of an opponent’s melee armor. Available in the Castle Age. Training cost: 70 Food, 50 Gold. Training time: 20 seconds. This civilization-specific unit is available to the Lithuanians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 20 seconds
- Hit points
- 100
- Reload time
- 1.9 seconds
- Movement speed
- 1.4
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Lithuanians
- Signature / category
- Lithuanians
- Release / context
- Civilization roster
- Region
- Lithuanians
- Classification
- Unique units