UNIT · KHITANS
Liao Dao
Khitans infantry whose attacks inflict lingering damage.


Overview
Khitans infantry whose attacks inflict lingering damage.
Availability and investment
Liao Dao becomes available in Castle Age. Its listed production context is Khitans. The listed cost is 40 Food, 40 Gold and the training time is 12 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 75
- Melee armor: 3
- Pierce armor: 1
- Line of sight: 3
- Reload time: 2.4 seconds
- Movement speed: 1
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Liao Dao deals +2 bonus damage to units in the Shock infantry class
- Liao Dao deals +2 bonus damage to units in the Standard building class
Related unit plan: Liao Dao melee-engagement plan
Liao Dao are specialized for close melee, where their bleeding damage and damage reflection can punish opponents that trade with them directly. Their resilience makes them a strong choice when the enemy is forced to fight at short range Keep the unit screened from ranged fire until it reaches the opposing frontline, then hold contact with the same target long enough for repeated hits to matter. Use a separate ranged force to cover the approach and direct the Liao Dao toward melee units rather than letting the opponent choose a fight at range Their strengths are concentrated in melee, so archers and siege can avoid the trade and damage them from a distance. Do not pursue a ranged army across open ground or split them away from their screen
Battlefield role and use
Khitans infantry whose attacks inflict lingering damage. Available in the Castle Age. Training cost: 40 Food, 40 Gold. Training time: 12 seconds. This civilization-specific unit is available to the Khitans. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 12 seconds
- Reload time
- 2.4 seconds
- Movement speed
- 1
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Khitans
- Signature / category
- Khitans
- Release / context
- Civilization roster
- Region
- Khitans
- Classification
- Unique units