FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Spear line

UNITS · AGE OF EMPIRES II ONLY

UNIT · BARRACKS

Spear line

Cost-effective infantry with bonus damage against mounted units and certain large targets.

Spearman stage in the Spear line
Spearman stage in the Spear line

Overview

Cost-effective infantry with bonus damage against mounted units and certain large targets.

Availability and investment

Spear line becomes available in Spearman: Feudal Age · Pikeman: Castle Age · Halberdier: Imperial Age. Its listed production context is Barracks. The listed cost is Spearman: 35 Food, 25 Wood · Pikeman: 35 Food, 25 Wood · Halberdier: 35 Food, 25 Wood and the training time is Spearman: 22 seconds · Pikeman: 22 seconds · Halberdier: 22 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Choose engagements against mounted units or other targets named by its bonus-attack entry. Its low cost and matchup bonus are most useful when it protects a more expensive army or blocks a cavalry approach.

Battlefield role and use

Cost-effective infantry with bonus damage against mounted units and certain large targets. Availability across the line: Spearman: Feudal Age · Pikeman: Castle Age · Halberdier: Imperial Age. Its upgrade path is Spearman → Pikeman → Halberdier. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.

Upgrade-line comparison

Cost
Spearman: 35 Food, 25 Wood · Pikeman: 35 Food, 25 Wood · Halberdier: 35 Food, 25 Wood
Training time
Spearman: 22 seconds · Pikeman: 22 seconds · Halberdier: 22 seconds
Melee attack
Spearman: 3 · Pikeman: 4 · Halberdier: 6
Reload time
Spearman: 3 seconds · Pikeman: 3 seconds · Halberdier: 3 seconds
Movement speed
Spearman: 1 · Pikeman: 1 · Halberdier: 1

Base values before civilization bonuses or researched technologies.

Focus
Infantry · anti-cavalry
Signature / category
Barracks
Release / context
Core roster
Region
Barracks
Classification
Units

upgrade Line: Spearman → Pikeman → Halberdier

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