UNIT · BARRACKS
Spear line
Cost-effective infantry with bonus damage against mounted units and certain large targets.



Overview
Cost-effective infantry with bonus damage against mounted units and certain large targets.
Availability and investment
Spear line becomes available in Spearman: Feudal Age · Pikeman: Castle Age · Halberdier: Imperial Age. Its listed production context is Barracks. The listed cost is Spearman: 35 Food, 25 Wood · Pikeman: 35 Food, 25 Wood · Halberdier: 35 Food, 25 Wood and the training time is Spearman: 22 seconds · Pikeman: 22 seconds · Halberdier: 22 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Spearman → Pikeman → Halberdier
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: Spearman: 3 · Pikeman: 4 · Halberdier: 6
- Hit points: Spearman: 45 · Pikeman: 55 · Halberdier: 60
- Melee armor: Spearman: 0 · Pikeman: 0 · Halberdier: 0
- Pierce armor: Spearman: 0 · Pikeman: 0 · Halberdier: 0
- Line of sight: Spearman: 6 · Pikeman: 6 · Halberdier: 6
- Reload time: Spearman: 3 seconds · Pikeman: 3 seconds · Halberdier: 3 seconds
- Movement speed: Spearman: 1 · Pikeman: 1 · Halberdier: 1
Field use
Choose engagements against mounted units or other targets named by its bonus-attack entry. Its low cost and matchup bonus are most useful when it protects a more expensive army or blocks a cavalry approach.
Battlefield role and use
Cost-effective infantry with bonus damage against mounted units and certain large targets. Availability across the line: Spearman: Feudal Age · Pikeman: Castle Age · Halberdier: Imperial Age. Its upgrade path is Spearman → Pikeman → Halberdier. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Upgrade-line comparison
- Age
- Spearman: Feudal Age · Pikeman: Castle Age · Halberdier: Imperial Age
- Training time
- Spearman: 22 seconds · Pikeman: 22 seconds · Halberdier: 22 seconds
- Hit points
- Spearman: 45 · Pikeman: 55 · Halberdier: 60
- Melee attack
- Spearman: 3 · Pikeman: 4 · Halberdier: 6
- Melee armor
- Spearman: 0 · Pikeman: 0 · Halberdier: 0
- Pierce armor
- Spearman: 0 · Pikeman: 0 · Halberdier: 0
- Line of sight
- Spearman: 6 · Pikeman: 6 · Halberdier: 6
- Reload time
- Spearman: 3 seconds · Pikeman: 3 seconds · Halberdier: 3 seconds
- Movement speed
- Spearman: 1 · Pikeman: 1 · Halberdier: 1
Base values before civilization bonuses or researched technologies.
- Focus
- Infantry · anti-cavalry
- Signature / category
- Barracks
- Release / context
- Core roster
- Region
- Barracks
- Classification
- Units
upgrade Line: Spearman → Pikeman → Halberdier