UNIT · CHEAT UNIT
War Penguin
A heavily armed and armored infantry cheat unit.

Overview
A heavily armed and armored infantry cheat unit.
Availability and investment
War Penguin becomes available in The Forgotten. Its listed production context is Cheat unit. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 64
- Melee armor: 4
- Pierce armor: 4
- Line of sight: 6
- Reload time: 2 seconds
- Movement speed: 0.9
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Battlefield role and use
A heavily armed and armored infantry cheat unit. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective. These units are supplied through cheat or sandbox use rather than the normal civilization production tree; they are useful for testing scenarios and unusual combat setups.
Base unit statistics
- Reload time
- 2 seconds
- Movement speed
- 0.9
Base values before civilization bonuses or researched technologies.
- Focus
- Cheat-only unit · Cheat unit
- Signature / category
- Cheat unit
- Release / context
- The Forgotten
- Region
- Cheat unit
- Classification
- Cheat units