UNIT · THE THREE KINGDOMS
Zhuge Liang
Zhuge Liang is an Age of Empires II king hero appearing in The Three Kingdoms. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately.

Overview
Zhuge Liang is an Age of Empires II king hero appearing in The Three Kingdoms. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately.
Availability and investment
Zhuge Liang becomes available in Campaign or scenario hero. The roster classifies it as Hero unit. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 160
- Melee armor: 4
- Pierce armor: 3
- Armor classes: Infantry
- Line of sight: 7
- Regeneration: 30 HP/min
- Ability: Immune to conversion; Release Kongming Lantern
- Availability: Campaign or scenario hero
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Battlefield role and use
Zhuge Liang is an Age of Empires II king hero appearing in The Three Kingdoms. This entry focuses on its AoE II role and unit statistics; campaign-only and trainable versions are identified separately. Special ability: Immune to conversion; Release Kongming Lantern. As a hero, it regenerates 30 HP/min. Its scenario or hero rules distinguish it from an ordinary recruit. Protect its special ability and survival value instead of treating it as a replaceable front-line unit.
Base unit statistics
- Hit points
- 160
- Speed
- 1.15
- Regeneration
- 30 HP/min
- Ability
- Immune to conversion; Release Kongming Lantern
- Armor classes
- Infantry
- Availability
- Campaign or scenario hero
Base values before civilization bonuses or researched technologies.
- Focus
- King hero
- Signature / category
- Hero unit
- Release / context
- The Three Kingdoms
- Region
- The Three Kingdoms
- Classification
- Campaign heroes