BUILDING · EDITOR DE ESCENARIO
Pirámide
The Pirámide is an editor-placed landmark for ancient-themed maps and missions. It provides a visual destination or focal point, but is not a normal structure players can construct or use for production. Define any objective through mission instructions and triggers.

Resumen
The Pirámide is an editor-placed landmark for ancient-themed maps and missions. It provides a visual destination or focal point, but is not a normal structure players can construct or use for production. Define any objective through mission instructions and triggers.
Función y acceso
Place the Pirámide from the Editor de escenario; it has no ordinary build cost, construction time, or production queue. Treat it as scenery or a scripted objective, and specify whether players should approach, protect, capture, or destroy it. Test triggers in the actual scenario. (asentamiento, edificios, production edificios, edificios)
- Available: Editor de escenario
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Editor de escenario
Resistencia y papel en batalla
A landmark can orient players across terreno abierto or draw attention toward an encounter. Fortaleza it from blocking routes or hiding unidades, and explain its role: appearance alone does not make it a Maravilla, victory condition, or capturable site. (acuartelar, ataque, edificios)
Function and availability
Pirámide is an ancient-themed landmark for custom maps, with listed campo de visión 8. It represents a tomb or religious monumento rather than a normal buildable Maravilla. Any access, durability or mission role is determined by the scenario author. (Campo de visión, Editor de escenario)
Estadísticas del edificio
Building values can vary by edition or scenario.
- Enfoque
- Editor de escenario · nonconstructible
- Elemento distintivo / categoría
- Construction & function
- Edición / contexto
- Editor de escenario
- Región
- Editor de escenario
- Clasificación
- Editor de escenario