GUIDE · MAP CREATION
Map resource distribution
Mapa aleatorio rules determine where starting and neutral recursos appear. Woodlines, cazar, berries, Piedra, Oro, Reliquias, and shore recursos may be separated or contested, so scouting reveals which routes and expansions matter this match. (recursos, cazar, piedra, oro, reliquias, recursos)

Resumen
Mapa aleatorio rules determine where starting and neutral recursos appear. Woodlines, cazar, berries, Piedra, Oro, Reliquias, and shore recursos may be separated or contested, so scouting reveals which routes and expansions matter this match. (recursos, cazar, piedra, oro, reliquias, recursos)
How this system affects decisions
Resource placement determines which parts of the map are worth controlling and how far Villagers must travel. A woodline may shield workers or block a route, while Oro, Piedra, cazar, berries, Reliquias, and shore recursos can pull players toward contested areas. Exact placement varies with the map script and generated seed, so scouting is more reliable than assuming every match follows the same pattern. (comida, madera, oro, fortaleza)
Cómo usar esta referencia
Scout the starting recursos and identify which ones are safe, distant, or likely to be contested. Place gathering edificios to shorten Aldeano travel, and plan walls or an army route around woodlines and terrain. Expand toward recursos that solve the siguiente bottleneck, but avoid sending workers into a contested area before you can protect the camp. Recheck distribution after map control changes or a nearby deposit runs out. (recursos, cazar, piedra, oro, reliquias, recursos, scouting, recursos)
- Enfoque
- Map creation
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Map creation
- Clasificación
- Game systems