GUIDE · MAP CREATION
Map resource distribution
Random maps place starting and neutral resources according to map-specific rules. Woodlines, hunt, berries, stone, gold, relics, and shore resources may be separated or contested; scouting reveals which routes and expansions matter in the current game.

Overview
Random maps place starting and neutral resources according to map-specific rules. Woodlines, hunt, berries, stone, gold, relics, and shore resources may be separated or contested; scouting reveals which routes and expansions matter in the current game.
How this system affects decisions
Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.
How to use this reference
Random maps place starting and neutral resources according to map-specific rules. Woodlines, hunt, berries, stone, gold, relics, and shore resources may be separated or contested; scouting reveals which routes and expansions matter in the current game. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.
- Focus
- Map creation
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Map creation
- Classification
- Game systems