Maps

Andes

Andes is a landlocked WarChiefs map set in mountainous western South America. The terrain has no shoreline for a Dock or naval economy, so control depends on land routes, passes and the resources that can be gathered around them. Hills and narrow approaches can protect a position while also slowing reinforcement.

APPLIES TO The WarChiefs (2006); also in Definitive Edition
Andes in Age of Empires III
Andes

Map character

Scout the passes and open routes between bases before moving artillery or Settlers away from the Town Center. Check whether a route remains wide enough for the army and siege to follow, and choose a forward site that can be reinforced without crossing a second bottleneck.

What to scout

Use the mountains to anchor a defense or protect a forward position, but avoid committing every unit to one pass. Keep mobile troops ready to answer another approach and secure resource lines before the opponent closes the nearest routes.

Land routes and mountain approaches

Andes is a WarChiefs map themed around the mountainous western side of South America. It is landlocked, so a Dock, Fishing Ships and naval transports are not part of its ordinary economy; players must use land routes to scout, reinforce and attack. Hills and passes shape the approach to each base. A narrow pass can make a small defensive force effective, but the same choke can delay reinforcements or leave artillery exposed if the army has to turn back. Scout both the direct route and alternate approaches before sending Settlers to a forward resource site. Keep mobile units available to respond if an opponent bypasses the principal pass, and avoid stacking every defensive unit in one corridor. When moving siege weapons, verify that the route is wide and safe enough for the slower force to follow. The map’s terrain favors deliberate control of approaches, while the lack of water means the contest remains focused on land resources and army positioning.

Mountain passes and land-based reinforcement

The Andes has no coastal water route, so naval production and transport do not form part of its standard map plan. Mountains and valleys narrow the paths between resource areas; a forward Town Center or artillery group should be placed only after checking that reinforcements can pass through the same route. Keep a second approach under observation so a force defending one pass cannot be bypassed. The layout rewards scouting before walls or siege are committed.