Units

Flying Purple Tapir

Flying Purple Tapir is a cheat summon in Age of Empires III, called with “wuv woo vol.2” or placed in the Scenario Editor. In Definitive Edition it is a flying novelty unit that leaves a rainbow trail but cannot attack or be damaged. Its database contains combat-like values, yet those fields do not describe its current in-game behavior.

APPLIES TO Original game (2005); also in Definitive Edition
Flying Purple Tapir in Age of Empires III
Flying Purple Tapir
IN-GAME VALUES

Recorded values

Cost
106 Food, 106 Coin
Training
10,000 XP per train
Durability & mobility
600 hit points · 90% hand resistance · 7.5 speed · 12 line of sight
Hand attack
800 damage · 1.0 attack interval
Siege attack
500 damage · 6 range · 2.0 attack interval
Trample attack
533 damage · 2.0 attack interval

Access & version behavior

The listed profile shows 600 hit points, speed 7.5, line of sight 12 and 90% hand resistance, with hand, siege and Trample attack fields. In Definitive Edition the Tapir cannot receive damage and cannot attack, so the listed hit points and damage modes are not usable combat abilities. Earlier versions allowed it to be attacked; this interaction changed in a Definitive Edition update.

Interpreting the profile

Use the Tapir for a cheat-enabled match or a custom scenario presentation, not as a fighter or reliable scout. Its speed and ability to cross obstacles can make it conspicuous, but its small line of sight limits vision and the current behavior does not let it damage targets. Treat AI reactions as a scenario curiosity rather than a dependable tactic.

Practical direction

When testing or explaining the unit, separate its data profile from its live behavior: the former contains attacks, while the latter is invulnerable and non-attacking. Its summon code is the direct access method when cheats are enabled; the editor is better for controlled placement. Do not quote the profile’s attack values as current damage dealt.

The combat fields are not active attacks

The recorded profile resembles a combat unit, including hand, siege and Trample values, but the Definitive Edition Tapir cannot attack or be damaged. This distinction prevents the stat table from being mistaken for a usable combat build. Earlier versions permitted it to be attacked, so the version label matters when comparing behavior.

Fast movement does not make it a useful scout

The Tapir moves at 7.5 but has only 12 line of sight. It can cross terrain and is visually easy to notice, yet it reveals less than a purpose-built scout and does not fight. Use it as a novelty object or a controlled scenario element rather than relying on it for map control.

Separate recorded costs and attacks from live behavior

The profile contains 106 Food and 106 Coin fields, plus 800 hand damage, 500 siege damage at range 6 and 533 Trample over area 1. These values describe the unit data and do not override the Definitive Edition behavior: the Tapir cannot attack and cannot be damaged. Treat its attack table as legacy/profile information, not as a combat option.