German Expeditionary Company
German Expeditionary Company is a Commerce Age Chinese Consulate reinforcement that delivers three Zweihanders as one company. It is a roster choice imported through the Asian diplomacy system, not a separate German building or a normal single-unit training queue. The formation is small in unit count, so its population cost is lower than many larger companies.

Recorded values
- Cost
- 400 Export
- Available
- Commerce Age · Chinese Consulate · German Allies · campaign only
- Training
- 20 sec · 6 population · 40 XP per train
- Company composition
- 3 Zweihänders
Role, availability & values
The recorded option takes 20 seconds, occupies 6 population and provides 3 Zweihanders. It becomes available through the Chinese Consulate from the Commerce Age. The Consulate’s options use Export and depend on the active diplomatic roster, so confirm that the German company is available before planning around it.
Training & availability
Campaign-only Chinese Consulate Banner Army in Act II: China; Commerce Age; select German Allies; 400 Export; 20 seconds; 6 population; 3 Zweihänders.
Matchup & timing
Choose the company when a compact melee reinforcement fits the army and can reach the battle before the opportunity passes. Its three-unit packet is quicker to field than the larger Consulate armies, but it does not replace ranged support or siege. Keep the Zweihanders with the force that can cover their approach and use their individual unit entry for detailed matchups.
Campaign-only German company
German Expeditionary Company is available to the Chinese only in Act II: China. Choose German Allies at the Consulate and reach the Commerce Age to train three Zweihänders for 400 Export. The company takes 20 seconds, occupies six population and grants 40 Experience. It is not a standard random-map Chinese Consulate choice.
Small melee reinforcement
Three Zweihänders use comparatively little population for a Consulate company, but they form a close-combat group that needs help reaching its targets. Keep ranged support nearby and avoid sending them into prepared fire or cavalry without a plan. The campaign context matters: compare this package with the mission’s available allies and objectives rather than assuming that the same roster appears in ordinary skirmish.