Units

Giraffe

Giraffe is a huntable animal in Age of Empires III with a carcass worth 600 Food. It is a large natural resource source in African-themed maps and scenarios, not a military unit or livestock building.

APPLIES TO Definitive Edition — The African Royals
Giraffe in Age of Empires III
Giraffe
IN-GAME VALUES

Recorded values

Durability & mobility
36 hit points · 2.0 speed · 18 line of sight

Role, availability & values

Settlers hunt the animal and gather Food from its carcass; the recorded data supports up to eight gatherers. The Food is finite, and the animal’s location depends on the map. Long gathering routes can expose workers if the herd is far from the base.

Matchup & timing

Use a nearby Giraffe as a substantial Food source, but scout the area and protect the workers. Plan another source before the carcass is depleted, and avoid sending more gatherers than can work efficiently or be defended.

Gather the large but finite Food source

A Giraffe contains 600 Food and supports up to eight gatherers in the recorded profile. It is huntable wildlife, not a trainable unit or herdable animal. Use the resource while the herd is safe, but watch the route if it is far from the Town Center. Plan the next Food source before the carcass is exhausted.

A large but finite hunt

The Giraffe profile lists 600 Food and supports up to eight gatherers. That makes one carcass a substantial local reserve, but it is still a finite hunt and not a renewable source. Its 36 hit points, 2.0 speed and 18 line of sight describe the animal object rather than a military unit. Settlers gather the Food after hunting it; the animal is not trained or kept as livestock. Scout the herd's distance and nearby enemy access before assigning workers.

Keep workers safe and Food flowing

A Giraffe can support an early economy well when the herd is close and protected. If it is far from the Town Center, the route exposes workers to raids and can reduce the practical value of the larger stock. Avoid exceeding the recorded eight-gatherer limit, and prepare another source before the carcass is depleted. Use the minimap and nearby terrain to decide whether to defend the hunt, relocate workers or switch to another food source.