Gun Running
Gun Running is an Age of Empires III technology available to Native Americans from the Commerce Age, researched at Native Embassy. It Enables Pistoleros, Comancheros, Renegados, Captured Mortars, and Wild West at Native Embassies.

Research profile
- Age
- Commerce Age
- Civilization
- Native Americans
- Research location
- Native Embassy
- Research time
- 10 seconds
- Coin cost
- 700
- Effect
- Enables Pistoleros, Comancheros, Renegados, Captured Mortars, and Wild West at Native Embassies
Effect & research conditions
Available to Native Americans from the Commerce Age. Research it at Native Embassy. Effect: Enables Pistoleros, Comancheros, Renegados, Captured Mortars, and Wild West at Native Embassies. Research costs 700 coin. Research takes 10 seconds.
Research condition
Available to Native Americans from the Commerce Age. Research it at Native Embassy.
When to research
Choose Gun Running when you are ready to use its unlock: Enables Pistoleros, Comancheros, Renegados, Captured Mortars, and Wild West at Native Embassies. The technology opens access but does not grant the listed units automatically, so prepare the required production site, follow-up resources and population before researching. Use the Native Embassy for research. Research takes 10 seconds and costs 700 coin.
Native Embassy outlaw access
Gun Running is a Commerce Age technology for Native American civilizations at the Native Embassy. It costs 700 Coin and takes 10 seconds. It enables Pistoleros, Comancheros, Renegados, Captured Mortars and Wild West at Native Embassies. The unlock expands the roster but does not provide units automatically.
Match the roster to the map
Check the available tribe and intended unit before spending Coin, then protect the Embassy while training begins. The roster includes outlaw units and siege options, but access does not remove resource or population costs. Gun Running belongs to Knights of the Mediterranean.