Haramija
Haramija is a Treasure guardian introduced with Knights of the Mediterranean for Definitive Edition. It has 100 hit points and moves at 7.0 speed. Its recorded attack profile includes a 9-damage hand attack, a 15-damage ranged attack and a 12-damage siege attack. These attacks let the guardian threaten an approaching Explorer from range and continue fighting at closer distances, so a hero should not assume it is harmless after closing the gap.

Recorded values
- Durability & mobility
- 100 hit points · 7.0 speed · 20 line of sight
- Hand attack
- 9 damage · 1.5 attack interval
- Ranged attack
- 15 damage · 2-22 range · 3.0 attack interval
- Siege attack
- 12 damage · 3.0 attack interval
Role, availability & values
Locate the Treasure and check the full guardian group before moving the Explorer in. Use the available force to engage Haramija while keeping the hero outside its attack until the guardian is defeated. Once the area is clear, have the Explorer claim the reward. Because its hit points are limited compared with larger guardians, the main risk is taking unnecessary damage while approaching or fighting other guards.
Training & availability
Definitive Edition — Knights of the Mediterranean; Treasure guardian; 100 hit points; 7.0 speed; 9 hand damage, 15 ranged damage and 12 siege damage.
Matchup & timing
Plan for Haramija as a neutral obstacle on maps or scenarios where it appears. The mixed attack profile makes scouting useful: approach with enough support, then collect only after the guardian is removed. Its occurrence is map-dependent and does not represent a standard unit available to train.
Long range is the danger to an approaching Explorer
Haramija can fire from as far as range 22, so the Treasure may not be safe to approach simply because the guardian has only 100 hit points. Let combat units draw its attention and remove it before sending the Explorer to collect. The guardian’s 30% ranged resistance affects damage it receives; that resistance does not reduce its own attack against the player.
Keep update 14.43676 values separate
Update 14.43676 changed the listed profile from 120 to 100 hit points, speed 5.0 to 7.0, bounty 12 to 10 XP, hand damage 5 to 9 and ranged damage 18 to 15. Use the current values for Definitive Edition after that update. Older strategy material may describe a slower guardian with a stronger ranged shot, so do not combine values from both profiles.