Haudenosaunee strategy
Haudenosaunee can field infantry, cavalry and artillery, giving them several ways to adapt their army and siege plan. Their Light Cannons, Rams and Mantlets provide tools for attacking fortified positions.

Civilization identity & tools
Tomahawks can protect an army from cavalry and other shock units, while Forest Prowlers are effective against infantry. Light Cannons add mobile artillery pressure; Rams and Mantlets contribute to sieges. War Huts support production and defense, and civilization cards can expand their defensive reach.
Matchups & timing
Choose the army mix after scouting the opponent: protect Light Cannons from fast charges, use infantry to contest opposing foot soldiers and bring siege units when a push must remove buildings. Defensive War Hut investment is useful when holding territory matters more than immediate mobility.
Practical plan
Keep artillery behind a screen and advance with a clear target. The civilization can pressure, defend or expand, but each plan needs enough units to protect its siege and enough economy to replace losses.
Adapting the army to the opponent
Haudenosaunee strategy can shift between a rush, a defensive position and a siege because the civilization has access to infantry, cavalry and artillery. Tomahawks can protect Light Cannons from Cavalry and Shock Troops, while Forest Prowlers are suited to fighting enemy Infantry. Light Cannons give the army a ranged siege option, and Rams or Mantlets help close on structures. These roles work best together: use the infantry to screen, preserve artillery against Culverins and cavalry, and bring siege units forward after the route is secure. Extensive Fortifications and Advanced War Huts can support a defensive approach, but a large War Hut investment takes resources and can leave the mobile force too small. Haudenosaunee cavalry is less compelling as a universal answer, so use scouting and allied units to cover matchups the core roster handles poorly. The exact opening depends on the opponent and map; do not assume a single rush or turtle build is always correct.
Sequence the frontline, ranged support and siege
A Haudenosaunee force works best when its units engage in complementary roles. Tomahawks can hold against Cavalry and Shock troops, while Forest Prowlers provide ranged pressure against Infantry; use the first line to prevent mounted units from reaching the second. Kanya Horsemen can threaten exposed ranged units, but should not be sent through a prepared anti-cavalry screen. When the fight opens a route to a building, bring Rams or Light Cannons for the siege rather than asking the frontline to absorb defensive fire indefinitely. Light Cannons need protection from fast units, so keep the Tomahawks or another suitable screen near them and choose a retreat route before advancing. The sequence is practical: scout the opponent, build enough frontline to protect the ranged force, then add siege when the army can hold the position.