Native Boy
Native Boy is hero in Age of Empires III. Its listed ability is Regenerates health.

Recorded values
- Training
- 8 XP per train
- Durability & mobility
- 250 hit points · 30% ranged resistance · 5.0 speed · 18 line of sight
- Hand attack
- 7 damage · 1.5 attack interval
- Ranged attack
- 28 damage · 5-16 range · 3.0 attack interval
- Siege attack
- 12 damage · 6 range · 3.0 attack interval
- Ability
- Regenerates health
Role, availability & values
It has 250 hit points and 30% ranged resistance. It moves at 5.0 speed. Attack profile: Hand attack deals 7 damage. Ranged attack deals 28 damage. Siege attack deals 12 damage. Special ability or role: Regenerates health. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.
Matchup & timing
Native Boy is a scenario hero with a 28-damage ranged attack, not a standard Native unit to add to a multiplayer build order. Keep him at range and follow the mission’s objective; his 250 hit points make exposed pursuit risky. Use regeneration between encounters and preserve the hero for the next scripted phase.
Campaign-only hero and unusual unit tags
Native Boy is a scenario and campaign Hero rather than a unit in a regular civilization roster. Despite carrying a blunderbuss, the unit is tagged as an Archer rather than a Gunpowder unit; an update in Knights of the Mediterranean also removed its earlier Shock troop tag. These classifications affect how counter bonuses apply, so do not infer its matchups from the weapon model alone. It has 250 hit points, 30% ranged resistance and a 28-damage ranged attack at range 5–16. If it collapses at zero health, it must regenerate 100 hit points before a nearby friendly unit or building can revive it.