Units

Native Boy

Native Boy is hero in Age of Empires III. Its listed ability is Regenerates health.

APPLIES TO Original game (2005); also in Definitive Edition
Native Boy in Age of Empires III
Native Boy
IN-GAME VALUES

Recorded values

Training
8 XP per train
Durability & mobility
250 hit points · 30% ranged resistance · 5.0 speed · 18 line of sight
Hand attack
7 damage · 1.5 attack interval
Ranged attack
28 damage · 5-16 range · 3.0 attack interval
Siege attack
12 damage · 6 range · 3.0 attack interval
Ability
Regenerates health

Role, availability & values

It has 250 hit points and 30% ranged resistance. It moves at 5.0 speed. Attack profile: Hand attack deals 7 damage. Ranged attack deals 28 damage. Siege attack deals 12 damage. Special ability or role: Regenerates health. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.

Matchup & timing

Native Boy is a scenario hero with a 28-damage ranged attack, not a standard Native unit to add to a multiplayer build order. Keep him at range and follow the mission’s objective; his 250 hit points make exposed pursuit risky. Use regeneration between encounters and preserve the hero for the next scripted phase.

Campaign-only hero and unusual unit tags

Native Boy is a scenario and campaign Hero rather than a unit in a regular civilization roster. Despite carrying a blunderbuss, the unit is tagged as an Archer rather than a Gunpowder unit; an update in Knights of the Mediterranean also removed its earlier Shock troop tag. These classifications affect how counter bonuses apply, so do not infer its matchups from the weapon model alone. It has 250 hit points, 30% ranged resistance and a 28-damage ranged attack at range 5–16. If it collapses at zero health, it must regenerate 100 hit points before a nearby friendly unit or building can revive it.