Pravar
Pravar is Indians, British East India Company hero in Age of Empires III. Its listed ability is Eye of the Assassin; Claims treasures; Regeneration.

Recorded values
- Durability & mobility
- 600 hit points · 40% hand resistance · 5.0 speed · 24 line of sight
- Hand attack
- 14 damage · 1.5 attack interval
- Ranged attack
- 32 damage · 16 range · 3.0 attack interval
- Siege attack
- 14 damage · 6 range · 3.0 attack interval
- Ability
- Eye of the Assassin; Claims treasures; Regeneration
Role, availability & values
It has 600 hit points. It moves at 5.0 speed. Attack profile: Hand attack deals 14 damage. Ranged attack deals 32 damage. Siege attack deals 14 damage. Special ability or role: Eye of the Assassin; Claims treasures; Regeneration. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.
Matchup & timing
Use Pravar’s Eye of the Assassin for scouting or a high-value target only when its access and mission situation support it; do not mistake the ability for the hero’s ordinary ranged attack. His Treasure and recovery roles remain useful between objectives. Keep him near the Indian campaign force so the ability does not leave the main army without support.
Scout and recover the East India Company hero
Pravar has 600 hit points and 5.0 speed, with attacks dealing 14 hand, 32 ranged, and 14 siege damage. Eye of the Assassin, Treasure claiming, and Regeneration make him useful for exploration and combat. If he collapses, a nearby friendly unit or building can revive him after he regenerates to 100 hit points. Protect that recovery window rather than abandoning the hero.
Indian hero with scouting and recovery tools
Pravar is an Indian Hero with 600 hit points, 40% hand resistance, speed 5 and line of sight 24. The profile lists a 32-damage ranged attack at range 16 and abilities that include Eye of the Assassin, Treasure collection and regeneration. Like other collapse-and-revive Heroes, Pravar can be recovered by keeping a friendly unit or building near him until he regenerates at least 100 hit points. His range and sight make him useful for revealing an approach and contributing damage from behind the main line, while regeneration rewards a safe withdrawal between fights. Do not treat his durability as permission to stand inside the enemy formation: concentrated fire can still remove him from the fight and leave the army without a valuable scout. Use Eye of the Assassin when the objective benefits from the ability, and check the matching ability page for its exact version-specific effect.