Rekrut
Rekrut is Russians Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Blockhouse (in groups of 5), Fort, Galleon, American Citadel. Its listed ability is Builds Forts (with the "Pjotr's Toy Soldiers" card).

Recorded values
- Available
- Commerce Age · Blockhouse (in groups of 5) ; Fort; Galleon; American Citadel
- Training
- 22.5 (30 base) sec · 1 population · 10 XP per train
- Durability & mobility
- 120 (150 base) hit points · 20% hand resistance · 4.0 speed · 16 line of sight
- Hand attack
- 10.4 (13 base) damage · 1.5 attack interval · bonuses: 3.0x vs. Cavalry; 2.25x vs. Shock troops
- Ranged attack
- 18.4 (23 base) damage · 12 range · 3.0 attack interval
- Siege attack
- 16 (20 base) damage · 6 range · 3.0 attack interval
- Ability
- Builds Forts (with the "Pjotr's Toy Soldiers" card)
Role, availability & values
Production is available through Blockhouse (in groups of 5), Fort, Galleon, or American Citadel. It moves at 4.0 speed and uses 1 population. Training costs 56.25 (75 base) Food and 18.75 (25 base) Coin; it takes 22.5 seconds to train. Other profile values: 120 (150 base) hit points. Attack profile: Hand attack deals 10.4 (13 base) damage. Ranged attack deals 18.4 (23 base) damage. Siege attack deals 16 (20 base) damage. Hand attack bonuses: 3.0× against Cavalry and 2.25× against Shock troops. Special ability or role: Builds Forts (with the "Pjotr's Toy Soldiers" card).
Matchup & timing
Plan Rekrut production around the Russian Blockhouse’s five-unit batches. A group that arrives together can form a screen for artillery or a forward Fort construction, while trickling individual batches into an enemy army wastes that timing. The ranged profile is 18.4 displayed damage (23 base) at range 12; keep the group together to protect the firing line.
Russian batch infantry and Fort construction
Rekrut is Russian Heavy Infantry produced in groups of five at the Commerce Age Blockhouse, with access also through a Fort, Galleon or American Citadel. Russian batch training changes the effective per-unit numbers: the profile lists 56.25 Food and 18.75 Coin (75 Food and 25 Coin base), 22.5 seconds (30 base) and 120 hit points (150 base). It uses one population, moves at 4.0 and has 20% hand resistance. Its hand attack deals 10.4 damage (13 base) with a 3× bonus against Cavalry and 2.25× against Shock troops. The 12-range attack deals 18.4 damage (23 base), and its siege attack deals 16 (20 base). With the Pjotr’s Toy Soldiers card, Rekruts can build Forts, letting the group contribute to forward infrastructure after the card unlocks that function. The building ability must be planned around the force: assign only enough units to construction that the remaining army can protect them. Use Rekruts as an affordable batch response to cavalry and shock threats, and check whether the card is active before expecting Fort construction. When comparing values, distinguish the Russian batch-adjusted figure from the base number.
Pjotr’s Toy Soldiers card
The Fort-building ability is conditional on the Pjotr’s Toy Soldiers card. Without that card, Rekrut remains a combat unit and should not be sent to a construction site expecting the special action.
Batch timing and protection
A five-unit batch can reinforce a line quickly, but the group is vulnerable while moving. Rally Rekruts behind the army, then let their Cavalry and Shock troop bonuses protect ranged units from a charge.
Forts as a card-enabled function
With Pjotr’s Toy Soldiers active, Rekruts can help establish a Fort after the group reaches a suitable site. Keep enough soldiers back to guard construction and use the Fort as a defended reinforcement point.
Card dependency
The card-enabled construction action gives the group a secondary job, but it does not replace a normal Fort plan in every deck. Confirm the Home City card before ordering Rekruts as builders.
Production source
The Blockhouse creates groups of five, while Fort, Galleon and American Citadel access follow their own conditions. Keep the source protected so the Russian batch can arrive when needed.
Russian batch production and cost scaling
Rekruts are the Russian heavy-infantry line, trained in groups of five at a Blockhouse or individually through the listed Fort, Galleon and American Citadel routes. Their batch system is a core part of Russian production: a single order creates several inexpensive troops, trading individual strength for numbers and predictable reinforcement. The recorded values can show discounted and base costs side by side, so distinguish a card or civilization modifier from the unmodified profile. Their 1-population footprint makes them easy to reinforce in quantity, while four speed means they need to stay with the main formation rather than chase mobile targets.
Use the volley and preserve the anti-cavalry line
Rekruts fire for 18.4 damage in the modified profile, or 23 base damage, at 12 range; their hand attack carries bonuses against Cavalry and Shock troops. Keep the group together so its ranged volleys matter, then switch to melee when mounted units make contact. Their 120 modified hit points and 20% hand resistance make them less durable individually than many heavy infantry, so rely on numbers and supporting units. The Pjotr’s Toy Soldiers card grants the listed ability to build Forts, a conditional utility rather than a standard Rekrut action. A 22.5-second modified train time helps replenish the line, but continue balancing Food and Coin for other army roles.