Technologies

Zapotec Cloud People

Zapotec Cloud People is an Exploration Age technology researched at a Trading Post or Tambo on a Zapotec settlement. It grants recurring Wood deliveries based on elapsed game time, so early research is valuable when a match lasts long enough for later installments.

APPLIES TO The WarChiefs (2006); also in Definitive Edition
Zapotec Cloud People in Age of Empires III
Zapotec Cloud People
TECHNOLOGY DETAILS

Research profile

Research location
Trading Post or Tambo on a Zapotec settlement
Research time
10 seconds
Food cost
225
Coin cost
225
Effect
Delivers 1 Cords of Wood (wood 100) for every 2 minutes of game time, up to 30 minutes

Effect & research conditions

It costs 225 Food and 225 Coin and takes 10 seconds to research. The effect is one Cord of Wood worth 100 Wood every two minutes of game time, up to 30 minutes: at most 15 deliveries, or 1,500 Wood total. This is a timed stream, not a single crate on completion.

Research condition

Available from the Exploration Age. Research it at Trading Post or Tambo on a Zapotec settlement.

When to research

Research early enough to receive more deliveries, while preserving Food and Coin for aging or army production. The maximum is spread across the schedule and requires the game to continue; compare that long-term return with an immediate unit or defense timing.

A timed sequence with a 1,500-Wood ceiling

The technology pays one Cord of Wood, worth 100 Wood, at each two-minute game-time interval through the 30-minute cap. That is at most 15 deliveries, or 1,500 Wood over the full schedule. The value comes from starting the sequence early enough for installments to arrive; research itself grants the recurring benefit rather than a single 1,500-Wood payout.

Compare delayed crates with immediate spending

Zapotec Cloud People costs 225 Food and 225 Coin and takes 10 seconds at the eligible Zapotec Trading Post or Tambo. Those resources could instead support an Age advance or current production. It is a strong long-match investment only if the game continues long enough to collect several deliveries; a short match or late research leaves much of the potential return unrealized. Keep population and construction plans separate: this technology supplies Wood crates, not Villagers or units.