Bogged

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Bogged

The Bogged is a ranged undead enemy in Minecraft Dungeons II: a skeleton archer variant with 25 health that fires shots dealing 5 physical damage. Unlike the melee rushers of the Frozen Highlands, it prefers to keep its distance, picking at heroes from range while faster allies close in.

Its only listed attack is the 5-physical ranged shot, so the counterplay is positioning rather than dodging elaborate patterns. It has 28 poise and moves at 400 speed, which makes it neither tanky nor fast, but it rarely fights alone. Expect it to be screened by swarms of Baby Zombie or Chicken Jockey while it chips away at your health.

The Bogged is weak to blast damage (+50%) and lightning damage (+25%), and it resists poison damage (-25%). Skip poison weapons entirely here; bring blast or lightning damage instead and focus the Bogged early, before its steady chip damage adds up during a longer fight.

It appears in the Frozen Highlands at Archie's Ruins, Fortress Backgate, Frozen Fortress, Frozen Shipyard, Highland Cliffs, and Ice Caves. The explosive Creeper shares the region and punishes the same clustered positioning, so keep moving and pick the Bogged off at range before it settles into a rhythm.