Salvaging and Inventory Guide

salvageinventoryemeralds
Salvaging and Inventory Guide

Salvaging converts unwanted gear into emeralds, and with hundreds of drops per session, knowing what to keep and what to melt is a core skill. The payout formula is 30 x (1 + 1.5 x the square root of (power - 1)), scaled by rarity from x0.5 for common to x1.6 for unique. Items won in a Soul Storm pay double; the game's default starting items pay nothing.

Salvage values

A power-20 unique salvages for 361 emeralds; the same item at power 150 pays 926. Rarity matters as much as power: at power 40, a common pays 155 while a unique pays 497. Because the formula scales with the square root of power, low-power items are barely worth the menu time — the real money is in high-power uniques you don't need.

Inventory space

Every inventory category caps at 80 slots: melee weapons, ranged weapons, boots, chest armor, helmets, leggings, artifacts, talismans, capes and pets. Quest items get 100 slots and enchantment books get 200. When a category fills, new drops stop being picked up, so salvage or store regularly during long farming sessions — especially in Soul Storms, where triple-modifier loot rains down.