BUILDING · STRUCTURE
Outpost
A cheap watch point that expands line of sight over nearby terrain.

Overview
A cheap watch point that expands line of sight over nearby terrain.
Function and access
A cheap watch point that expands line of sight over nearby terrain This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 500
- Melee armor: 0
- Pierce armor: 0
- Line of sight by Age: Dark Age: 6 · Feudal Age: 8 · Castle Age: 10 · Imperial Age: 12
Function and availability
A cheap watch point that expands line of sight over nearby terrain. Available from: Dark Age; Construction cost: 25 Wood, 5 Stone. Its release and category determine which scenarios or match settings use it; consult its listed profile before treating it as a standard buildable structure.
Building statistics
- Age
- Dark Age
- Hit points
- 500
- Line of sight by Age
- Dark Age: 6 · Feudal Age: 8 · Castle Age: 10 · Imperial Age: 12
Building values can vary by edition or scenario.