BUILDING · SCENARIO EDITOR
Sapper Tunnel
A Chronicles scenario object representing a tunnel route used by sappers to approach a fortified position.

Overview
A Chronicles scenario object representing a tunnel route used by sappers to approach a fortified position.
Function and access
A Chronicles scenario object representing a tunnel route used by sappers to approach a fortified position This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Chronicles
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Scenario Editor
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 800
- Melee armor: 2
- Pierce armor: 9
- Line of sight: 5
Function and availability
A Chronicles scenario object representing a tunnel route used by sappers to approach a fortified position. Line of sight: 5. This entry belongs to the Scenario Editor or a scripted scenario set; it is not necessarily a structure players can construct in a standard match. Chronicles uses its own ancient-era roster and building progression. The entry should be read within that campaign ruleset, not as a standard medieval building choice.
Building statistics
- Hit points
- 800
Building values can vary by edition or scenario.
- Focus
- Chronicles · Scenario Editor only
- Signature / category
- Construction & function
- Release / context
- Chronicles
- Region
- Scenario Editor
- Classification
- Chronicles