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THE ENCYCLOPEDIA

Defending Against a Rush

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · THE ART OF WAR

Defending Against a Rush

Maintain economic growth while defending a vulnerable early settlement. Use walls, buildings, and towers to close entry routes, protect exposed Villagers, and create enough space to continue advancing.

Defending Against a Rush Art of War scenario map
Defending Against a Rush Art of War scenario map

Overview

Maintain economic growth while defending a vulnerable early settlement. Use walls, buildings, and towers to close entry routes, protect exposed Villagers, and create enough space to continue advancing.

Player approach

Defending Against A Rush teaches a compact wall response to Scout Cavalry and Men-at-Arms. Close the gaps early, repair while the enemy attacks, and use the Korean wood discount for counter units.

Step-by-step plan

Follow the narration and place Palisade Walls with Houses to block the small treeline openings. Keep Villagers ready to repair sections under attack. Add Spearmen against Scout Cavalry and Archers against Men-at-Arms, using stone income for Stone Walls if the scenario allows the upgrade. Build extra towers only where they improve the defense.

Risks and adjustments

The starting towers alone are not enough if attackers enter through an open gap. Keep repair Villagers safe and do not overbuild towers when a short wall and counter force will hold.

Focused strategy page

For a dedicated version of this plan, open Defending Against a Rush wall-and-counter drill.

Mission overview

Maintain economic growth while defending a vulnerable early settlement. Use walls, buildings, and towers to close entry routes, protect exposed Villagers, and create enough space to continue advancing.

Objectives

  1. Advance to the Castle Age while repelling enemy attacks.
Also known as
Defending Against A Rush
Focus
Scenario · Skill challenge
Signature / category
Story & scenarios
Release / context
The Art of War
Classification
Scenarios
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