CAMPAIGN · THE AFRICAN KINGDOMS
Francisco de Almeida
Command Portuguese expeditions to establish influence across the Indian Ocean.

Overview
Command Portuguese expeditions to establish influence across the Indian Ocean.
Scenario details
Command Portuguese expeditions to establish influence across the Indian Ocean. Mission order and scenario notes: 1. The Old World — Francisco de Almeida and Prince Juan must hold Toro against Aragon before turning the tide toward Zamora. Rally scattered soldiers and remove the three enemy camps, then break the Isabelista hold through military conquest or by destroying its food supply 2. Lion of Africa — Portuguese forces defend an exposed foothold against a pirate fleet and rival desert camps. Build an economy across the river, decide whether to enlist the Emir’s naval help, then defeat the pirates and face the shifting alliance 3. Ruins of Empires — Francisco’s army lands on the Swahili coast amid rival city states and competing trade routes. Decide Muhammad’s fate to shape local support, build up a foothold, and bring down Kilwa’s fortress and Mombasa’s Wonder 4. Estado da India — Betrayed at Cannanore, Francisco and Lourenço defend Fort Sant’Angelo against attacks by land and sea. Turn the ruins of enemy buildings into supplies, blunt the Zamorin’s naval threat, and either defeat the allied rulers or hold a Wonder 5. A Son’s Blood — After the death of his son, Francisco refuses to surrender command and seeks revenge in India. Win Portuguese soldiers to his side without needless bloodshed, bring Albuquerque over, destroy Diu’s Wonder, then survive the counterattack with a conquest or Wonder victory Use the named objectives, starting setup, and mission order in this entry to distinguish it from the standard skirmish rules.
Campaign mission sequence
Command Portuguese expeditions to establish influence across the Indian Ocean. Mission order and scenario notes: 1. The Old World — Francisco de Almeida and Prince Juan must hold Toro against Aragon before turning the tide toward Zamora. Rally scattered soldiers and remove the three enemy camps, then break the Isabelista hold through military conquest or by destroying its food supply 2. Lion of Africa — Portuguese forces defend an exposed foothold against a pirate fleet and rival desert camps. Build an economy across the river, decide whether to enlist the Emir’s naval help, then defeat the pirates and face the shifting alliance 3. Ruins of Empires — Francisco’s army lands on the Swahili coast amid rival city states and competing trade routes. Decide Muhammad’s fate to shape local support, build up a foothold, and bring down Kilwa’s fortress and Mombasa’s Wonder 4. Estado da India — Betrayed at Cannanore, Francisco and Lourenço defend Fort Sant’Angelo against attacks by land and sea. Turn the ruins of enemy buildings into supplies, blunt the Zamorin’s naval threat, and either defeat the allied rulers or hold a Wonder 5. A Son’s Blood — After the death of his son, Francisco refuses to surrender command and seeks revenge in India. Win Portuguese soldiers to his side without needless bloodshed, bring Albuquerque over, destroy Diu’s Wonder, then survive the counterattack with a conquest or Wonder victory
- 1. The Old World — Francisco de Almeida and Prince Juan must hold Toro against Aragon before turning the tide toward Zamora. Rally scattered soldiers and remove the three enemy camps, then break the Isabelista hold through military conquest or by destroying its food supply.
- 2. Lion of Africa — Portuguese forces defend an exposed foothold against a pirate fleet and rival desert camps. Build an economy across the river, decide whether to enlist the Emir’s naval help, then defeat the pirates and face the shifting alliance.
- 3. Ruins of Empires — Francisco’s army lands on the Swahili coast amid rival city states and competing trade routes. Decide Muhammad’s fate to shape local support, build up a foothold, and bring down Kilwa’s fortress and Mombasa’s Wonder.
- 4. Estado da India — Betrayed at Cannanore, Francisco and Lourenço defend Fort Sant’Angelo against attacks by land and sea. Turn the ruins of enemy buildings into supplies, blunt the Zamorin’s naval threat, and either defeat the allied rulers or hold a Wonder.
- 5. A Son’s Blood — After the death of his son, Francisco refuses to surrender command and seeks revenge in India. Win Portuguese soldiers to his side without needless bloodshed, bring Albuquerque over, destroy Diu’s Wonder, then survive the counterattack with a conquest or Wonder victory.
- Focus
- Campaign
- Signature / category
- Story & scenarios
- Release / context
- The African Kingdoms
- Region
- The African Kingdoms
- Classification
- Campaigns