GUIDE · SCENARIO EDITOR
Cliffs
The Scenario Editor offers several cliff styles for shaping impassable ridges and narrow routes. Cliff types have distinct appearances and are placed as separate terrain objects rather than ordinary walkable ground.

Overview
The Scenario Editor offers several cliff styles for shaping impassable ridges and narrow routes. Cliff types have distinct appearances and are placed as separate terrain objects rather than ordinary walkable ground.
How this system affects decisions
Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.
How to use this reference
The Scenario Editor offers several cliff styles for shaping impassable ridges and narrow routes. Cliff types have distinct appearances and are placed as separate terrain objects rather than ordinary walkable ground. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.
- Focus
- Scenario Editor
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Scenario Editor
- Classification
- Game systems