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Desfiladeros

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · EDITOR DE ESCENARIO

Desfiladeros

Editor de escenario desfiladeros are separate terrain objects used to create impassable ridges, channels, and narrow routes. Their styles change the look of the map, while their placement determines how players can move around them. (Editor de escenario)

Editor de escenario Age of Empires II game guide artwork
Related game artwork: Editor de escenario

Resumen

Editor de escenario desfiladeros are separate terrain objects used to create impassable ridges, channels, and narrow routes. Their styles change the look of the map, while their placement determines how players can move around them. (Editor de escenario)

How this system affects decisions

Desfiladeros shape movement by creating barriers that ground unidades cannot cross like ordinary walkable terrain. Their placement can form a defensible ridge, channel traffic through a gap, or divide areas of the map. Since cliff pieces are separate objects and have distinct styles, they should be checked for both visual continuity and actual pathing. (recursos, scouting, ataque, campo de visión)

Cómo usar esta referencia

Place desfiladeros to frame the intended routes, then leave enough openings for both players to reach key recursos and objetivos. Check corners and joins for gaps that allow unidades to slip through, and confirm that decorative terrain does not obscure an unintended passage. Test the finished layout with ground unidades from each starting area; a ridge that looks connected may still have a pathing gap or create an unfair enclosure. (Editor de escenario)

Elemento distintivo / categoría
How it works
Edición / contexto
Age of Empires II system
Clasificación
Game systems
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