GUIDE · EDITOR DE ESCENARIO
Desfiladeros
Editor de escenario desfiladeros are separate terrain objects used to create impassable ridges, channels, and narrow routes. Their styles change the look of the map, while their placement determines how players can move around them. (Editor de escenario)

Resumen
Editor de escenario desfiladeros are separate terrain objects used to create impassable ridges, channels, and narrow routes. Their styles change the look of the map, while their placement determines how players can move around them. (Editor de escenario)
How this system affects decisions
Desfiladeros shape movement by creating barriers that ground unidades cannot cross like ordinary walkable terrain. Their placement can form a defensible ridge, channel traffic through a gap, or divide areas of the map. Since cliff pieces are separate objects and have distinct styles, they should be checked for both visual continuity and actual pathing. (recursos, scouting, ataque, campo de visión)
Cómo usar esta referencia
Place desfiladeros to frame the intended routes, then leave enough openings for both players to reach key recursos and objetivos. Check corners and joins for gaps that allow unidades to slip through, and confirm that decorative terrain does not obscure an unintended passage. Test the finished layout with ground unidades from each starting area; a ridge that looks connected may still have a pathing gap or create an unfair enclosure. (Editor de escenario)
- Enfoque
- Editor de escenario
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Editor de escenario
- Clasificación
- Game systems