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Finehair raiding-and-research plan

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Finehair raiding-and-research plan

Finehair uses an unusual economy: Harald’s Hall research unlocks Villagers, Fishing Ships provide food, and gold comes from raids, defeated enemies, or a few mines. A mobile navy helps turn early raids into the resources needed for later upgrades.

Transport Ship in-game unit artwork
Related game artwork: Transport Ship

Overview

Finehair uses an unusual economy: Harald’s Hall research unlocks Villagers, Fishing Ships provide food, and gold comes from raids, defeated enemies, or a few mines. A mobile navy helps turn early raids into the resources needed for later upgrades.

Plan and execution

Start Fishing Ship production and use the initial force to raid nearby Saami camps for food. Push against the Southern Jarls to open the river passage toward the Norse gold, then send Longboats to pressure exposed buildings while Transport Ships move troops between useful shores. Spend Hall research on upgrades that expand the economy or army when their payoff fits the timing; take cheaper steps if waiting for a costly technology would stall growth.

Risks and adaptation

Gold is scarce and every research choice competes with the next one. Do not risk the whole fleet in a defended harbor or send raiders too far from a retreat route. Protect transports, keep fishing production working, and avoid buying an expensive upgrade before there is enough food and gold to use its benefit.

Focus
Campaign resource-denial scenario
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
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