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THE ENCYCLOPEDIA

Land Madness

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Land Madness

Gold, Stone, and forage are plentiful but scattered. Forests are ringed by unbuildable ground, making them hard to wall and pushing players toward open-map defense with an active army.

Land Madness Age of Empires II map artwork
Land Madness Age of Empires II map artwork

Overview

Gold, Stone, and forage are plentiful but scattered. Forests are ringed by unbuildable ground, making them hard to wall and pushing players toward open-map defense with an active army.

Map type and generation

Land Madness is listed as Land, with the features Forests & woodlines, Fortifications & walls, Open terrain. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.

How to use this reference

Gold, Stone, and forage are plentiful but scattered. Forests are ringed by unbuildable ground, making them hard to wall and pushing players toward open-map defense with an active army. Prioritize a safe Town Center site with nearby food and wood, then scout outward once Villager production is stable. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.

Focus
Map layout · Land · Standard · Land map · Standard · Definitive Edition
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Forests & woodlines · Fortifications & walls · Open terrain
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