FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Map generation

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · MAP CREATION

Map generation

Random-map scripts place starting locations, terrain, resources, and objects according to rules that vary by map and settings.

Building (Age of Empires II) image for Age of Empires II
Related game artwork: Buildings

Overview

Random-map scripts place starting locations, terrain, resources, and objects according to rules that vary by map and settings.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

Random-map scripts place starting locations, terrain, resources, and objects according to rules that vary by map and settings. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Focus
Map creation
Signature / category
How it works
Release / context
Age of Empires II system
Region
Map creation
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.