GUIDE · BATTLE STRATEGY
Multitasking
Rotate attention between workers, production, scouting, and the army so one active task does not hide another source of idle time.

Overview
Rotate attention between workers, production, scouting, and the army so one active task does not hide another source of idle time.
A repeatable attention loop
Between fights, check for an Idle Villager, confirm Town Center production, and review the Villager task queue. Then scan the map and verify that military production still matches the plan. Control groups and rally points reduce the time spent reopening the same parts of the base.
Shift attention when the threat changes
When a raid begins, garrison only Villagers in immediate danger, move the rest to safer work, and keep production running if resources allow. Return to scouting once the attack is contained so the next army or exposed resource does not go unnoticed.
- Focus
- Battle strategy
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Battle strategy
- Classification
- Battle strategies