FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

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Nomad starts

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · MAP STRATEGY

Nomad starts

Nomad starts begin without a settled Town Center, so players first place Villagers and establish a base on the map. The location determines access to wood, food, stone, gold, shorelines, and defensive terrain; scouting the nearby area helps avoid a vulnerable or resource-poor settlement.

Town Center in Age of Empires II
Related game artwork: Town Center

Overview

Nomad starts begin without a settled Town Center, so players first place Villagers and establish a base on the map. The location determines access to wood, food, stone, gold, shorelines, and defensive terrain; scouting the nearby area helps avoid a vulnerable or resource-poor settlement.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

Nomad starts begin without a settled Town Center, so players first place Villagers and establish a base on the map. The location determines access to wood, food, stone, gold, shorelines, and defensive terrain; scouting the nearby area helps avoid a vulnerable or resource-poor settlement. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

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