GUIDE · RANDOM MAPS
Sandrift
A central rift divides the open desert, with huntable animals along its edges. Building is restricted around starting Town Centers and inside the rift, and cracked ground makes structures more vulnerable.

Overview
A central rift divides the open desert, with huntable animals along its edges. Building is restricted around starting Town Centers and inside the rift, and cracked ground makes structures more vulnerable.
Map type and generation
Sandrift is listed as Land, with the features Contested center, Open terrain. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A central rift divides the open desert, with huntable animals along its edges. Building is restricted around starting Town Centers and inside the rift, and cracked ground makes structures more vulnerable. Prioritize a safe Town Center site with nearby food and wood, then scout outward once Villager production is stable. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Land · Standard · Land map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Contested center · Open terrain