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Scout Cavalry vision-and-pressure loop

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GUIDE · UNIT STRATEGY

Scout Cavalry vision-and-pressure loop

Scout Cavalry reveal openings and can turn into light pressure against exposed Villagers or Archers once Feudal Age begins. Their early value is information: a living Scout shows walls, production, and where the opponent gathers.

Scout Cavalry in-game unit artwork
Related game artwork: Scout Cavalry

Overview

Scout Cavalry reveal openings and can turn into light pressure against exposed Villagers or Archers once Feudal Age begins. Their early value is information: a living Scout shows walls, production, and where the opponent gathers.

Plan and execution

Use the starting Scout Cavalry to check the nearest resources and likely wall gaps. Return after an Age advance to see which production buildings appeared, then send a small group toward an undefended resource if a safe route exists. Keep the Scouts mobile so they can leave when a Spearman or Town Center blocks the approach.

Risks and adaptation

Their attack is weak and a long dive under defensive fire loses both health and vision. Do not confuse scouting with a requirement to fight; withdraw when the opponent has prepared a counter.

Focus
Feudal Age mobile scouting
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Unit strategy
Classification
Unit strategies
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