GUIDE · RANDOM MAPS
Shipwreck
A water-heavy start makes transport and naval control central to reaching usable land.

Overview
A water-heavy start makes transport and naval control central to reaching usable land.
Map type and generation
Shipwreck is listed as Water, with the features Nomad & migration, Water & crossings, Contested center. Its recorded map scope is Custom. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Treat the opening settlement location as a major decision: check nearby food, wood, and access to the next resource before placing production or expanding. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A water-heavy start makes transport and naval control central to reaching usable land. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Pool scope: Custom.
- Also known as
- Shipwreck (map)
- Focus
- Map layout · Water · Custom · Custom migratory water
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
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