FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Slinger anti-infantry and ram defense

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · UNIT STRATEGY

Slinger anti-infantry and ram defense

Slinger: Slingers give American civilizations a ranged option against infantry and Monks, with an additional role against slow, non-ranged siege. Their value is match-up specific: use them to answer a threat that the rest of the army would otherwise struggle to remove.

Civilization (Age of Empires II) image for Age of Empires II
Related game artwork: Civilizations

Overview

Slinger: Slingers give American civilizations a ranged option against infantry and Monks, with an additional role against slow, non-ranged siege. Their value is match-up specific: use them to answer a threat that the rest of the army would otherwise struggle to remove.

Plan and execution

Add a small Slinger group after scouting infantry or a ram push. Keep them behind a screen and focus fire on the exposed counter unit; against rams, escort the Slingers so cavalry or ranged siege cannot pick them off while they attack.

Risks and adaptation

Their attack and minimum range limit performance in some fights, and ranged siege can threaten them from outside their comfort zone. Do not use Slingers as a universal archer line or leave them exposed to cavalry.

Focus
American-civilization counter unit
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Unit strategy
Classification
Unit strategies
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.