UNIT · INCAS
Slinger
A ranged unit whose attacks are especially dangerous to infantry.

Overview
A ranged unit whose attacks are especially dangerous to infantry.
Availability and investment
Slinger becomes available in Castle Age. Its listed production context is Incas. The listed cost is not separately recorded and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 35
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 4
- Range: 5
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.96
- Accuracy: 90%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Archer
- Armor class: Skirmisher
- Slinger deals +4 bonus damage to units in the Infantry class
- Slinger deals +1 bonus damage to units in the Spearman class
- Slinger deals +4 bonus damage to units in the Monk class
- Slinger deals +3 bonus damage to units in the Siege weapon class
- Slinger deals +3 bonus damage to units in the Ram class
Related unit plan: Slinger anti-infantry and ram defense
Slinger: Slingers give American civilizations a ranged option against infantry and Monks, with an additional role against slow, non-ranged siege. Their value is match-up specific: use them to answer a threat that the rest of the army would otherwise struggle to remove Add a small Slinger group after scouting infantry or a ram push. Keep them behind a screen and focus fire on the exposed counter unit; against rams, escort the Slingers so cavalry or ranged siege cannot pick them off while they attack Their attack and minimum range limit performance in some fights, and ranged siege can threaten them from outside their comfort zone. Do not use Slingers as a universal archer line or leave them exposed to cavalry
Battlefield role and use
A ranged unit whose attacks are especially dangerous to infantry. Available in the Castle Age. Training time: 25 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 25 seconds
- Ranged attack
- 4
- Range
- 5
- Reload time
- 2 seconds
- Movement speed
- 0.96
- Accuracy
- 90%
Base values before civilization bonuses or researched technologies.
- Also known as
- Slinger (Age of Empires II)
- Focus
- Distinctive unit · Incas
- Signature / category
- Incas
- Release / context
- Civilization roster
- Region
- Incas
- Classification
- Unique units