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Incas

CIVILIZATIONS · AGE OF EMPIRES II ONLY

CIVILIZATION · ANDES

Incas

Incas are part of Age of Empires II, representing Andes and emphasizing infantry & flexible defense. Their signature roster includes the Kamayuk. Military units cost less food as the game advances.

Incas Age of Empires II civilization artwork
Incas Age of Empires II civilization artwork

Overview

Incas are part of Age of Empires II, representing Andes and emphasizing infantry & flexible defense. Their signature roster includes the Kamayuk. Military units cost less food as the game advances.

Civilization identity

Incas is classified as Andes and is centered on infantry & flexible defense. Its defining roster entry is Kamayuk. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, begin with a free llama; account for this while choosing allies and deciding which role the civilization should cover.

Civilization bonuses and their value

Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.

  • Military units cost less food as the game advances This changes the resource investment or timing needed to field the affected option.
  • Villagers benefit from infantry armor and attack research from the Castle Age This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
  • Houses and Settlements support more population Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
  • Buildings cost less stone This changes the resource investment or timing needed to field the affected option.

Signature units and unique technologies

Kamayuk: Inca infantry with an unusually long melee reach, especially effective against cavalry These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.

Civilization game plan

The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.

  • Opening: Use the Llama and efficient opening housing to reach Feudal Age without wasting early gathering time.
  • Core army: Mix infantry and archers to exploit the flexible counter roster and durable Villagers.
  • Transition: Choose the Castle Age unique unit or counter line that answers the opponent instead of forcing one composition.
  • Watch for: The civilization has no conventional cavalry or gunpowder, so plan around infantry, archers, and siege.

Technology tree gaps

This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.

Team-game role

The team bonus is Begin with a free Llama. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.

Strategic identity

Signature unit: Kamayuk. Distinctive bonuses: Villagers benefit from infantry armor and attack research from the Castle Age. Houses and Settlements support more population. Buildings cost less stone. In team games, its team bonus is Begin with a free Llama. Its unique technologies are Andean Sling (slingers gain attack and Skirmishers lose minimum range); Fabric Shields (several Inca infantry units gain armor).

Unique units

Kamayuk

Team bonus

Begin with a free Llama.

Civilization bonuses

  • Military units cost less food as the game advances.
  • Villagers benefit from infantry armor and attack research from the Castle Age.
  • Houses and Settlements support more population.
  • Buildings cost less stone.

Unique technologies

Also known as
Inca (Age of Empires II)
Focus
Infantry & flexible defense
Signature / category
Kamayuk
Release / context
The Forgotten
Region
Andes
Classification
South American
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