UNIT · INCAS
Kamayuk
Inca infantry with an unusually long melee reach, especially effective against cavalry.

Overview
Inca infantry with an unusually long melee reach, especially effective against cavalry.
Availability and investment
Kamayuk becomes available in Castle Age. Its listed production context is Incas. The listed cost is 30 Gold and the training time is 10 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 1
- Pierce armor: 0
- Range: 1
- Line of sight: 6
- Reload time: 2 seconds
- Movement speed: 1
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Kamayuk deals +8 bonus damage to units in the Cavalry class
- Kamayuk deals +6 bonus damage to units in the Camel Units class
- Kamayuk deals +20 bonus damage to units in the Elephant Units class
Related unit plan: Kamayuk layered spear formation
Kamayuk: Kamayuks can attack from behind one another, so a larger group can maintain pressure without every unit trying to occupy the same front rank. Their reach also helps around walls and against rams Form the Kamayuks in a compact line behind a protected approach, then engage cavalry or a ram push where several units can strike together. Use the formation to hold a narrow gap or support a ranged line rather than scattering them across the map The infantry line can be attacked from range or avoided by mobile units. Keep a screen against archers and do not chase cavalry so far that the formation loses its overlap
Battlefield role and use
Inca infantry with an unusually long melee reach, especially effective against cavalry. Available in the Castle Age. Training cost: 30 Gold. Training time: 10 seconds. This civilization-specific unit is available to the Incas. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Cost
- 30 Gold
- Training time
- 10 seconds
- Range
- 1
- Reload time
- 2 seconds
- Movement speed
- 1
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Incas
- Signature / category
- Incas
- Release / context
- Civilization roster
- Region
- Incas
- Classification
- Unique units