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Kamayuk

UNITS · AGE OF EMPIRES II ONLY

UNIT · INCAS

Kamayuk

Inca infantry with an unusually long melee reach, especially effective against cavalry.

Kamayuk unit art
Kamayuk unit art

Overview

Inca infantry with an unusually long melee reach, especially effective against cavalry.

Availability and investment

Kamayuk becomes available in Castle Age. Its listed production context is Incas. The listed cost is 30 Gold and the training time is 10 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Kamayuk layered spear formation

    Kamayuk: Kamayuks can attack from behind one another, so a larger group can maintain pressure without every unit trying to occupy the same front rank. Their reach also helps around walls and against rams Form the Kamayuks in a compact line behind a protected approach, then engage cavalry or a ram push where several units can strike together. Use the formation to hold a narrow gap or support a ranged line rather than scattering them across the map The infantry line can be attacked from range or avoided by mobile units. Keep a screen against archers and do not chase cavalry so far that the formation loses its overlap

    Battlefield role and use

    Inca infantry with an unusually long melee reach, especially effective against cavalry. Available in the Castle Age. Training cost: 30 Gold. Training time: 10 seconds. This civilization-specific unit is available to the Incas. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    30 Gold
    Training time
    10 seconds
    Range
    1
    Reload time
    2 seconds
    Movement speed
    1

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Incas
    Signature / category
    Incas
    Release / context
    Civilization roster
    Region
    Incas
    Classification
    Unique units
    Ⅱ

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