GUIDE · GAME SETTINGS
Starting resources
Choose how much food, wood, gold, and stone each player receives at the beginning of a match.

Overview
Choose how much food, wood, gold, and stone each player receives at the beginning of a match.
How this system affects decisions
Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.
How to use this reference
Choose how much food, wood, gold, and stone each player receives at the beginning of a match. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.
- Focus
- Game settings
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Game settings
- Classification
- Game systems