FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Starting resources

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · GAME SETTINGS

Starting resources

Choose how much food, wood, gold, and stone each player receives at the beginning of a match.

Building (Age of Empires II) image for Age of Empires II
Related game artwork: Buildings

Overview

Choose how much food, wood, gold, and stone each player receives at the beginning of a match.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

Choose how much food, wood, gold, and stone each player receives at the beginning of a match. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

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