GUIDE · RANDOM MAPS
Team Moats
Each Town Center begins inside a roughly circular deep-water moat with one narrow land entrance. The moats contain no fish; they delay land attacks while leaving teams limited room before they must expand outward.

Overview
Each Town Center begins inside a roughly circular deep-water moat with one narrow land entrance. The moats contain no fish; they delay land attacks while leaving teams limited room before they must expand outward.
Map type and generation
Team Moats is listed as Hybrid, with the features Water & crossings. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
Map plan: Team Moats entrance-and-expansion plan
Team Moats gives each Town Center a circular deep-water moat with one narrow land entrance. The moat delays land attacks but has no fish, so it does not provide a self-contained economy Use the entrance to create a compact defensive position with a Gate and ranged support, then keep scouting beyond it for the first safe expansion. Coordinate with teammates on which outside route to secure, and contest the space where enemy bases can bypass the moat Staying inside the moat too long leaves limited room to grow. Do not expect fishing income from the inner water or assume the narrow entrance protects the outer resource camps
How to use this reference
Each Town Center begins inside a roughly circular deep-water moat with one narrow land entrance. The moats contain no fish; they delay land attacks while leaving teams limited room before they must expand outward. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Hybrid · Standard · Hybrid map · Standard · Lords of the West
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings