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Team Moats

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Team Moats

Each Town Center begins inside a roughly circular deep-water moat with one narrow land entrance. The moats contain no fish; they delay land attacks while leaving teams limited room before they must expand outward.

Team Moats Age of Empires II map artwork
Team Moats Age of Empires II map artwork

Overview

Each Town Center begins inside a roughly circular deep-water moat with one narrow land entrance. The moats contain no fish; they delay land attacks while leaving teams limited room before they must expand outward.

Map type and generation

Team Moats is listed as Hybrid, with the features Water & crossings. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.

Map plan: Team Moats entrance-and-expansion plan

Team Moats gives each Town Center a circular deep-water moat with one narrow land entrance. The moat delays land attacks but has no fish, so it does not provide a self-contained economy Use the entrance to create a compact defensive position with a Gate and ranged support, then keep scouting beyond it for the first safe expansion. Coordinate with teammates on which outside route to secure, and contest the space where enemy bases can bypass the moat Staying inside the moat too long leaves limited room to grow. Do not expect fishing income from the inner water or assume the narrow entrance protects the outer resource camps

How to use this reference

Each Town Center begins inside a roughly circular deep-water moat with one narrow land entrance. The moats contain no fish; they delay land attacks while leaving teams limited room before they must expand outward. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.

Focus
Map layout · Hybrid · Standard · Hybrid map · Standard · Lords of the West
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Water & crossings
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