FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Technology and research

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · GAME REFERENCE

Technology and research

Technologies are researched to improve units, buildings, economy, or vision. Research costs, prerequisites, and availability depend on the technology, civilization, game version, and match settings.

Technology (Age of Empires II) image for Age of Empires II
Technology (Age of Empires II) image for Age of Empires II

Overview

Technologies are researched to improve units, buildings, economy, or vision. Research costs, prerequisites, and availability depend on the technology, civilization, game version, and match settings.

Using this index

This reference groups related Age of Empires II entries under research. Use its linked pages to move from the overview to a specific civilization, unit, building, technology, rule, or map; the detailed entry is where availability, values, and matchup interactions are recorded.

How to use this reference

Technologies are researched to improve units, buildings, economy, or vision. Research costs, prerequisites, and availability depend on the technology, civilization, game version, and match settings. Use this reference to move between the related Age II entries; individual pages explain each unit, structure, technology, or rule.

Also known as
Technology (Age of Empires II)
Focus
research
Signature / category
Game reference
Release / context
Age of Empires II
Region
Game reference
Classification
Game reference
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.