GUIDE · GAME REFERENCE
Technology and research
Technologies are researched to improve units, buildings, economy, or vision. Research costs, prerequisites, and availability depend on the technology, civilization, game version, and match settings.

Overview
Technologies are researched to improve units, buildings, economy, or vision. Research costs, prerequisites, and availability depend on the technology, civilization, game version, and match settings.
Using this index
This reference groups related Age of Empires II entries under research. Use its linked pages to move from the overview to a specific civilization, unit, building, technology, rule, or map; the detailed entry is where availability, values, and matchup interactions are recorded.
How to use this reference
Technologies are researched to improve units, buildings, economy, or vision. Research costs, prerequisites, and availability depend on the technology, civilization, game version, and match settings. Use this reference to move between the related Age II entries; individual pages explain each unit, structure, technology, or rule.
- Also known as
- Technology (Age of Empires II)
- Focus
- research
- Signature / category
- Game reference
- Release / context
- Age of Empires II
- Region
- Game reference
- Classification
- Game reference