FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Terrain editing

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · CREATION TOOLS

Terrain editing

Paint terrain types and elevations to shape movement, shorelines, forests, and the visual layout of a custom map. Terrain choices can change where units travel, where structures can be built, and how players approach objectives.

Attack Age of Empires II game guide artwork
Related game artwork: Attack

Overview

Paint terrain types and elevations to shape movement, shorelines, forests, and the visual layout of a custom map. Terrain choices can change where units travel, where structures can be built, and how players approach objectives.

How this system affects decisions

Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.

How to use this reference

Paint terrain types and elevations to shape movement, shorelines, forests, and the visual layout of a custom map. Terrain choices can change where units travel, where structures can be built, and how players approach objectives. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.

Focus
Creation tools
Signature / category
How it works
Release / context
Age of Empires II system
Region
Creation tools
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.