GUIDE · CREATION TOOLS
Terrain editing
Paint terrain types and elevations to shape movement, shorelines, forests, and the visual layout of a custom map. Terrain choices can change where units travel, where structures can be built, and how players approach objectives.

Overview
Paint terrain types and elevations to shape movement, shorelines, forests, and the visual layout of a custom map. Terrain choices can change where units travel, where structures can be built, and how players approach objectives.
How this system affects decisions
Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.
How to use this reference
Paint terrain types and elevations to shape movement, shorelines, forests, and the visual layout of a custom map. Terrain choices can change where units travel, where structures can be built, and how players approach objectives. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.
- Focus
- Creation tools
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Creation tools
- Classification
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